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Illustrations

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Character Design

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Stylized Illustrations

Cute art & Stickers

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3D WORK

With interest in both high & low-poly, I've worked with Maya, Blender, ZBrush, Unity and Unreal engine to sculpt, retopologise and texture characters & environments.

Learning retopology and UVs, I've explored texturing approaches through Substance Designer and hand-painted workflows.
 

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