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Illustrations

Character Design
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Stylized Illustrations
Cute art & Stickers

3D WORK
With interest in both high & low-poly, I've worked with Maya, Blender, ZBrush, Unity and Unreal engine to sculpt, retopologise and texture characters & environments.
Learning retopology and UVs, I've explored texturing approaches through Substance Designer and hand-painted workflows.
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